Edutainment may be a revolting neologism for some people but to others it is an apt term given the digital age in which we interact and conduct our social exchange.
According to thefreedictionary.com, edutainment is defined as “the act of learning through a medium that both educates and entertains.”
Today, a teacher’s repertoire of skills and strategies must be multidimensional in order to create a learner-centered environment that meets with students’ expectations and demands.
This has become increasingly important as students are now more technology driven than in the past. It therefore means that the education process must be viewed in a different light. In other words, the focus, content, methodology, and context cannot remain the same as in the past.
This is not an argument for entertainment in the classroom as an end in itself but as a means to an end. It is a case of adding more value to the classroom learning experience by making it more motivational, interesting, and practical.
Consequently, today, the teacher’s quest ought to be how best to integrate tools such as social media, television, radio, games, toys, and other technology into the learning environment to make it a rich and rewarding experience for students.
By Davy Desmond, Senior Staff Reporter